Expanded System
Expanded Modifier System:
Characters can earn a total of 12 stat points with a max of three points in each category. The categories are:
Strength: Add +1 to the character’s Damage Roll
Defense: Subtract -2 from the opponent’s Damage Roll
Accuracy: Add +1 to the character’s Attack/Hunt Success Roll
Vitality: Add +5 to the character’s HP
These are in addition to the current age modifier in play on the site. So if character earns one Strength stat, when they roll the damage dice in battle it will be:
[dice roll] + [age modifier + 1] = damage
Or if the character earns one accuracy stat, when they roll the attack or hunt success roll it will be:
[dice roll] + [age modifier +1] = attack
To earn these stat points characters must complete the requirements for the stat point they wish to earn.
Notes for Apprentices: Apprentices can only earn 1 stat point in each category. Once they are named a warrior they may continue their training to earn the additional stat points. Also, threads used to redeem stat points may not be used to count to the required threads apprentices need to become warriors. Essentially, threads for apprentices cannot be redeemed twice. Either the thread can count to earning a stat point, or the thread can count toward the requirements for the warrior ceremony.
Note: Characters do NOT have to participate in this expanded modifier system. Nor do characters have to earn all stat points in all categories. If the character is known for their strength, the roleplayer may choose to have their character only earn the strength stat points. If their character is known for their hunting prowess, the roleplayer may choose to only earn the accuracy stat points.
Requirements:
Strength: Threads can be themed around battle training, completing and winning an actual battle, or any thread that demonstrates the character training in such a way that builds strength (for example, Redwood warriors can climb trees).
Requirement: Two threads where Strength or Attack training is a key element to the thread.
Defense: Threads can be themed around battle training, completing and winning an actual battle, or any thread that demonstrates the character training in such a way as to build up defense.
Requirement: Two threads where Defense training is a key element to the thread.
Accuracy: Threads can be themed around battle training, hunting prey, or any thread that demonstrates the character training in such a way as to build up speed or accuracy in implementing moves (for example, the apprentices might host a race, or the warrior goes on a hunting patrol and successfully catches prey).
Requirement: Two threads where Accuracy training is a key element of the thread, or the character hunts and successfully catches prey
Vitality: Threads can be themed around healthy practices (diet, mindfulness, etc), or can be a thread in which the character interacts with that Clan's medicine cat.
Requirement: Two threads where Health is a key theme in the thread (mental health or physical health)
To Redeem Stat Points:
Once a character has completed Two Threads to meet the required theme for the stat point the roleplayer must post in the Stat Redemption Thread with the following form. The stats cannot be used until a member of staff has approved the request and added a post to the character’s bio logging the stat points.
[b]Character Name:[/b]
[b]Character Bio:[/b] [a href=”LINK TO BIO”]Name[/a]
[b]Stat Redeeming:[/b] (Strength, Defense, Accuracy, or Vitality)
[b]Threads:[/b] [a href=”LINK TO THREAD 1”]Thread 1[/a], [a href=”LINK TO THREAD2”]Thread 2[/a]