Modifier System Expansion
After taking in the results of the survey the staff has developed an idea for an expanded modifier system for battle. We wanted to present the system to our members and receive feedback before implementing anything on the site. After reviewing the system, please let us know if you have any concerns, suggestions, or thoughts about this expansion. We look forward to your feed back. Again, please keep comments contained in this survey as it is the most helpful way for staff to keep track of all suggestions and opinions.

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Expanded System
Expanded Modifier System:
Characters can earn a total of 12 stat points with a max of three points in each category. The categories are:

Strength: Add +1 to the character’s Damage Roll
Defense: Subtract -2 from the opponent’s Damage Roll
Accuracy: Add +1 to the character’s Attack/Hunt Success Roll
Vitality: Add +5 to the character’s HP

These are in addition to the current age modifier in play on the site. So if character earns one Strength stat, when they roll the damage dice in battle it will be:
 [dice roll] + [age modifier + 1] = damage
Or if the character earns one accuracy stat, when they roll the attack or hunt success roll it will be:
[dice roll] + [age modifier +1] = attack

To earn these stat points characters must complete the requirements for the stat point they wish to earn.

Notes for Apprentices: Apprentices can only earn 1 stat point in each category. Once they are named a warrior they may continue their training to earn the additional stat points. Also, threads used to redeem stat points may not be used to count to the required threads apprentices need to become warriors. Essentially, threads for apprentices cannot be redeemed twice. Either the thread can count to earning a stat point, or the thread can count toward the requirements for the warrior ceremony.

Note: Characters do NOT have to participate in this expanded modifier system. Nor do characters have to earn all stat points in all categories. If the character is known for their strength, the roleplayer may choose to have their character only earn the strength stat points. If their character is known for their hunting prowess, the roleplayer may choose to only earn the accuracy stat points.

Requirements:

Strength: Threads can be themed around battle training, completing and winning an actual battle, or any thread that demonstrates the character training in such a way that builds strength (for example, Redwood warriors can climb trees).
Requirement: Two threads where Strength or Attack training is a key element to the thread.

Defense: Threads can be themed around battle training, completing and winning an actual battle, or any thread that demonstrates the character training in such a way as to build up defense.
Requirement: Two threads where Defense training is a key element to the thread.

Accuracy: Threads can be themed around battle training, hunting prey, or any thread that demonstrates the character training in such a way as to build up speed or accuracy in implementing moves (for example, the apprentices might host a race, or the warrior goes on a hunting patrol and successfully catches prey).
Requirement: Two threads where Accuracy training is a key element of the thread, or the character hunts and successfully catches prey

Vitality: Threads can be themed around healthy practices (diet, mindfulness, etc), or can be a thread in which the character interacts with that Clan's medicine cat.
Requirement: Two threads where Health is a key theme in the thread (mental health or physical health)

To Redeem Stat Points:
Once a character has completed Two Threads to meet the required theme for the stat point the roleplayer must post in the Stat Redemption Thread with the following form. The stats cannot be used until a member of staff has approved the request and added a post to the character’s bio logging the stat points.

[b]Character Name:[/b]
[b]Character Bio:[/b] [a href=”LINK TO BIO”]Name[/a]
[b]Stat Redeeming:[/b] (Strength, Defense, Accuracy, or Vitality)
[b]Threads:[/b] [a href=”LINK TO THREAD 1”]Thread 1[/a], [a href=”LINK TO THREAD2”]Thread 2[/a]

Would you use this type of system? *
What are your thoughts, comments, or concerns? Would you make any changes? *
Dice Range Results
We’ve seen some discussion among members about how to interpret the result of a dice roll for damage and for hunting. In an attempt to help make things more consistent and easier to determine what kind of damage should be dealt we’ve created a table that shows how to interpret the dice.

Damage Roll
In battle, when rolling for damage, the result of the dice can be interpreted following this guide:

1-4 Minor damage (light scratches, bites, etc)
5-9 Moderate damage (scratches and bites that cause bleeding, etc)
10-11 Major damage (wounds that can cause scarring, damage that will heavily hinder the opponent)
12+ Major damage and the injured cat’s next attack and damage rolls receive a -2 in the modifiers

Hunting Roll
When using dice to determine the success of a hunting attempt, the result of the dice can be interpreted follow this guide:

1-2 Character misses and injures their self in the process
3-4 Character misses but does not injure their self
5-10 Character catches the prey, but it is a sloppy kill
11-16 Character catches the prey, it’s a normal kill, nothing to boast about
17+ Character catches the prey, it’s an expert kill, your character has bragging rights

Do the ranges seem fair? *
What are your thoughts, comments, or concerns? Would you make any changes? *
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