Please enter an issue you feel should be a release blocker. Just enter the github issue tracker number, nothing else. (See
https://github.com/CleverRaven/Cataclysm-DDA/issues for active issues) For example, 53318
* Note that if you have more than five issues, you can come back and do the form again.
* Note that if there isn't an issue for a problem you feel needs resolving.... you could try creating one!
A "release blocker" is an issue that must be resolved before we release stable. Your input will be used to help sort through currently open github issues to put them into the 0.G project tracker, helping us make sure high-impact bugs are focused on during the improvement cycle. Please avoid adding "wishlist" type issues that would add major features: this is for things like "I can't loot zombie corpses anymore", not "here is a mutations overhaul idea".
For reference, the following is an incomplete list of major new features added or being added for 0.G Stable, which may need particular bugfixes.
- Armour material thickness / coverage / layering overhaul
- Autodrive improvements
- Cardio/trainable stamina
- Corpse Inventories (no more zombie nudists)
- Exodii faction
- Fixing fungal spread
- Graphical overmap
- Limb system
- Monster weakpoints
- New mutation lines (snail, frog, and rabbit)
- Portal Storms
- Practice recipes
- "Ripoff" pockets and modular pockets
- Skill rust and knowledge/practical skills
- Trans Coast Logistics facility
As well, there have been some infrastructure additions that may be harder for players to identify but similarly may need bug stabilization:
- Effect on Conditionals
- Mutable overmap specials
- NPC scripting features (freeform mission assignment, move NPCs, talking furniture, etc)