Fun Factor (Gameplay and Chapters) *
How much did you enjoy the overall interactive parts of the game, did you find the yourself engaged at every move, did you enjoy the more dynamic turn system, was the maps core ideas fun? What about always having to defend the villages? And what about the core calculations changes, did being unable to easily calculate stuff at a glance make it less about checking numbers and more about playing
The first chapter has to be as always the most simple of all, is a classic Rout chapter against a bunch of relatively weak enemies, so one could get used to how combat works without the need of a tutorial getting in the way.
The second chapter is build upon the first, but adds layers of different mechanics to show that maps are not going to be simple going forward, while introducing a lot of classic mechanics so one can see how their work early on.
The third chapter is where the challenge starts, is a really eventful map that has a lot of stuff happening at all times, with the core idea being "each part of the map has to have something happening and cannot be ignored".