8th Life Regiment Modded Thursday Linebattle
Welcome to the 8th Life Regiment World at War Thursday Linebattle @ 8pm EDT/1am BST. This is a private event that rotates its theme between French Indian War, Revolutionary War, and Great Northern War each week. This is a private event that will consist of Line Infantry, Skirmishing Company, Cavalry Company, and Artillery Company. Server info will be sent out in our Discord 5 minutes before event start. We expect your regiment to post numbers at 7:40pm EDT in our Discord. It is your job to get your regiment in the server in a timely fashion.
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General Rules:
#General
1. Don't act racist and claim you are making it historically accurate, not everyone from these time eras was a racist.
2. Voip spam is only allowed pre round and during all charge.
3. Team Killing on purpose is not allowed.
4. Do not troll.
5. Do not leave spawn before Live.
6. Any regiment can capture arty although only cannoneers can fire it and you can only capture arty pieces which are being used. So an arty piece in spawn which is not being used can not be captured.
7. If your regiment misbehaves constantly while assigned a certain special you will be temporarily banned from using that special.
8. You are allowed to enter buildings although you are not allowed to fire inside of buildings you may only melee.    
9. Pistols have one shot in all charge.
10. Pistols may skirmish within 5m of the

Line Rules:
#Line
1. Do not Fire out of line, a line consists of three men. If you do you will be warned once and slayed if you do it twice.
2. Do not Fire while charging.
4. Crouching allowed in all circumstances but firing
6. Do not solo charge without a line.
7. Must have 3 men in the line to fire.  
8. Aux/officer only lines from are not allowed.
9. Only one cannoneer is allowed per line.

Artillery Rules:
#Artillery
1. Artillery is assigned before the event starts (4 cannoneers and 1 sapper)
3. Do not load Arty before LIVE.
4. Only Cannoneers may use artillery pieces.
5. Artillery are allowed to Skirmish around their active cannon in compass range. Active cannon is defined as the cannon not broken.
6. You are allowed to switch out a cannon for a mortar.
7. Rockets are not allowed.
8. Any regiment can capture arty although only cannoneers can fire it and you can only capture arty pieces which are being used. So an arty piece in spawn which is not being used can not be captured.  
9. You may move artillery before live
10. Sapper not to be used in conjunction with line

Skirmish Rules:
#Skirmish
1. Skirms are assigned before the event starts and the amount of skims in the group.
2. Skirms can bring an extra officer or medic that is allow to also skirm.
3. Maximum of 5 man spacing to fire.
4. Minimum of 3 skirmishers to skirmish. Aux does not count as a skirm, you may form a line with the aux although you may not skirm with the aux if you fall below 3.

Cavalry Rules:
#Cavalry
1. Cavalry is assigned before the event starts.
2. If cavalry falls below 3 men, then dismount and join a line. You can only charge if your cav unit was already charging.
3. Dragoons must be stationary to fire.
4, Hussars can fire in charge and on the move.
5. Cavalry is allowed to dismount and skirm within compass range of each other, although if they fall below three men they must join a friendly line. They also can not skirm with Skirmishers.
6. Cavalry must dismount in all charge.

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