Partial Tech Rebalance Open Beta Feedback Form
Thank you for participating in the Partial Tech Rebalance Open Beta! 

We've done up this form to collect some Community Feedback on how the changes in the "stellaris_test" branch feel to you. You can find the full changes in the Open Beta here (scroll down to "Technology Open Beta release notes"): https://bit.ly/4agUh1c

Please leave your feedback below, and thank you for playing Stellaris!


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What is your overall experience in Stellaris?
Clear selection
What aspects of Stellaris do you enjoy the most?
Clear selection
How many playthroughs have you played with the new content?
Tech Rebalance Feedback
This section is for feedback on the Partial Tech Rebalance.
How would you rate technology progress in Stellaris 3.10.4? (not the beta)
1 - Too Slow 
3 - Just Right 
5 - Too Fast
Too Slow
Too Fast
Clear selection
What difficulty do you play on?
Cadet
Grand Admiral
Clear selection
What Tech Cost setting did you use for your feedback playthroughs?
How intuitive do you find the new breakthrough system?
Very unintuitive
Very inutitive
Clear selection
Do you feel that the partial tech rebalance will open up more gameplay opportunities?
Strongly Disagree
Strongly Agree
Clear selection
Does the partial tech rebalance break your immersion? 
Strongly Disagree
Strongly Agree
Clear selection
How does tech progression feel in the open beta version?
1 - Too Slow 
3 - Just Right 
5 - Too Fast
Too Slow
Too Fast
Clear selection
How would you rate the reduction in researcher output?
1 - Not Enough
3 - Just Right 
5 - Too Much
Not enough
Too much
Clear selection
How would you rate the reduction in researcher modifiers?
1 - Not Enough
3 - Just Right 
5 - Too Much
Not enough
Too much
Clear selection
How would you rate the increase in technology costs?
1 - Not Enough
3 - Just Right 
5 - Too Much
Not enough
Too much
Clear selection
The research changes are an improvement to Stellaris
Strongly Disagree
Strongly Agree
Clear selection
Additional Feedback (Tech Rebalance)
Please leave any additional feedback on the tech rebalance here, in bullet-point form.
Ship Cost/Upkeep Modifiers Reduction
This feedback is for feedback on the ship build cost and upkeep modifiers reduction.
How would you rate the reduction in modifiers that reduce ship costs?
1 - Not Enough
3 - Just Right 
5 - Too Much
Not Enough
Too Much
Clear selection
How would you rate the reduction in modifiers that reduce ship upkeep?
1 - Not Enough
3 - Just Right 
5 - Too Much
Not Enough
Too Much
Clear selection
I am able to field a reasonable fleet in the early game
Strongly Disagree
Strongly Agree
Clear selection
I am able to field a reasonable fleet in the mid-game
Strongly Disagree
Strongly Agree
Clear selection
I am able to field a reasonable fleet in the late-game
Strongly Disagree
Strongly Agree
Clear selection
The AI is able to keep up with me militarily in the beta when compared to 3.10.4
Strongly Disagree
Strongly Agree
Clear selection
The AI is able to keep up with me scientifically in the beta when compared to 3.10.4
Strongly Disagree
Strongly Agree
Clear selection
The AI is able to keep up with me economically in the beta when compared to 3.10.4
Strongly Disagree
Strongly Agree
Clear selection
The military changes make Stellaris a better game
Strongly Disagree
Strongly Agree
Clear selection
Additional Feedback (Ship Cost/Upkeep Modifier Reduction)
Please leave any additional feedback on the Ship Cost/Upkeep modifier reduction here, please keep answers in bullet-point form.
Did you feel there were missed opportunities or features that got "missed" in the partial tech rebalance/ship cost/upkeep modifier reduction?
What feature of the partial tech rebalance/ship cost/upkeep modifier reduction did you like most?
What feature of the partial tech rebalance/ship cost/upkeep modifier reduction did you like least?
Thank you for your time!
Thank you for taking the time to play the Open Beta and leaving your Feedback!
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