Project Goo - Playtesting Survey [XH]
We here at Team 8 greatly appreciate the time you've taken out to playtest our game. The feedback you give to us is invaluable.

This survey is divided into three sections. The first will ask you for your general feedback on the gameplay, followed by two sections with questions directed towards specific levels.

Please try to answer the following as honestly as you can as this will direct future progress on Project Goo.

Before we begin, please answer some questions about yourself.
Sign in to Google to save your progress. Learn more
Please write your name below. This will help us with sorting and evaluating the feedback you give. Please note that this is not required and can be skipped.
Which age bracket do you fall under? *
How often do you play video games? *
Do you play platform games? *
On a scale of 1 to 10, how would you generally rate your experience with Project Goo? *
Completely awful
I had so much fun!
Which control scheme did you play with? (please write in other how you played if you mixed and matched some of these inputs) *
How would you rate the control scheme that you played with? *
Absolutely Terrible
Perfect
Were you aware of all possible control schemes when you played Project Goo? *
Do you have any suggestions or feedback for the game's controls?
Write down only the first 5 adjectives that come to your mind to describe how it felt to play as the slime in our game (use commas to separate your answers): *
Does the slime in Project Goo move too fast or too slow? (5 means the movement speed is optimal) *
Too Slow
Too Fast
How do you feel about the slime's acceleration and deceleration when moving on ground? (5 means it feels right) *
Too Slow
Too Fast
When stopping on ground, does the slime slide too much or does it stop too promptly? (5 means it slides just the right amount) *
Stops too abruptly
Slides too much
If you have any additional feedback on the slime's movement, let us know here:
Do you feel that the slime jumps high enough? (5 means the jump height is optimal) *
Too short
Too high
How do you feel about the control you have over the slime when in the air? (5 means it's as responsive as you'd want it to be) *
Too little control
Way too responsive
If you have any additional feedback on the slime's jump, let us know here:
How does the speed of Dashing feel? (5 means it's the optimal speed) *
Too Slow
Too Fast
How do you feel about the distance covered when Dashing? (5 means it's the optimal length) *
Dash is too short
Dash is too long
If you have any additional feedback on the slime's Dash ability, let us know here:
How does the speed of Bashing feel? (5 means it's the optimal speed) *
Too Slow
Too Fast
If you have any additional feedback on the slime's Bash ability, let us know here:
Do you feel that the slime Wall-Jumps high enough? (5 means the Wall-Jump height is optimal) *
Too short
Too high
Do you feel that the slime Wall-Jumps far enough? (5 means the Wall-Jump distance is optimal) *
Too short
Too far
How do you feel about the control you have over the slime when in the air after a Wall-Jump? (5 means it's as responsive as you'd want it to be) *
Too little control
Way too responsive
If you have any additional feedback on the slime's Wall-Jump ability, let us know here:
How do you feel about the speed at which the slime slides down when Wall-Sliding? (5 means it's the optimal speed) *
Too Sluggish
Too Fast/Smooth
If you have any additional feedback on the slime's Wall-Slide ability, let us know here:
Next
Clear form
Never submit passwords through Google Forms.
This content is neither created nor endorsed by Google. Report Abuse - Terms of Service - Privacy Policy