Unreal engine plugins issues/bugs
This form is ONLY for ISSUES/BUGS you are having with a unreal engine plugin from RLoris, please provide useful answers if you want a useful and quick fix !

Do not ask for FEATURE request here, please ask a question on the marketplace page of the specific plugin. Do not ask for plugin update that do not have any issue here. You won't get any answers for update or feature request.

Keep in mind that I don't do your work for you, I only provide the right tools to help your development process ! Check the documentation or ask a question on the marketplace page for plugin related query. You won't get any answers if you ask me to do your work.

Your email address is needed in case I need more insight. I will be investigating and I will contact you as soon as I have an answer to provide you. Thank you for your patience.

PS: Your data won't be shared with third parties, it will only be used for development purposes for my plugins.
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Email *
Before filling this form, make sure you update your plugin to the latest version available as it may already solve your issue ! To check for update, go to your engine library, then installed plugins below and check if an update is available to install it
NAME of the plugin and VERSION you are using ? (Go under your editor => edit => plugins => installed => PLUGIN_NAME. See below as example: ArrayHelper 2.1) *
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Which UNREAL VERSION are you using ? (In the editor, hover with your mouse on your project name in the top right. See below as example : 4.27.1, be sure to always have the latest patch engine version ENGINE_MAJOR.ENGINE_MINOR.ENGINE_PATCH: 4 is Major, 27 is Minor, 1 is Patch) *
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How do you use the plugin ? *
Required
What is your DEVELOPMENT platform ? (See below as example : Windows) *
What is your TARGET packaging platform(s) ? (See below as example : Windows+Android+Linux) *
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What is the current behaviour ? (Explain your issue here: warnings in yellow, errors in red, crash, in editor, in game, during launch, during exit, during compilation, at a specific action. This will help me reproduce the issue on my own and understand why this behaviour occurs, thus be precise) *
What is the expected behaviour ? (Explain the correct reaction you are expecting) *
Paste the full trace logs showing information about the issue (unreal engine version, platform info, crash data, code stack trace, warnings in yellow, errors in red...) *
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Provide the relevant part of the blueprint causing the issue, copy and paste your blueprint on this site https://blueprintue.com/ then paste the PUBLIC share link in this field (See below as example) *
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