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AWE v0.27 feedback
Thanks for taking your time to respond!
Please answer these questions earnestly so I have solid feedback to work off and improve AWE with.
* Indicates required question
How satisfied were you with the tutorial elements?
*
Not very
1
2
3
4
5
Very much
What do you think the tutorial could have done better? (optional)
Your answer
What did you think about the game mechanics? (answer didn't understand for one if you haven't encountered it)
*
Didn't understand
Better without
Bad but salvageable
Alright
Liked it a lot
Brilliant
WASD + mouse turning
Shooting
Targeting + radar scopes
Thrust control
Stabiliser
Trim
Docking
Missiles
Loadouts
Reactor heat
Power management
SGP gunpods
VR waypoint rings in the courses
Playable Asag mechanics
Playable Excavator mechanics
Playable ??? mechanics
Didn't understand
Better without
Bad but salvageable
Alright
Liked it a lot
Brilliant
WASD + mouse turning
Shooting
Targeting + radar scopes
Thrust control
Stabiliser
Trim
Docking
Missiles
Loadouts
Reactor heat
Power management
SGP gunpods
VR waypoint rings in the courses
Playable Asag mechanics
Playable Excavator mechanics
Playable ??? mechanics
What potential assist/easy mode options would you like to see?
Easy manoeuvring (holding pitch/yaw/roll input on keyboard for around a second automatically disables the stabiliser, releasing the input turns it back on. TRIM cannot be disabled)
Easy docking (when close to the rack, automatically repositions and rotates the ship to dock successfully)
Simplified thrust (no throttle control, holding space fires 60% thrust, double tapping and holding fires 100% thrust- reverse thrust always fires at 100%)
Target lead indicator (available on ships other than the Asag)
Auto missile launch (only the arm/toggle seeker button is needed to fire a homing missile- as soon as a target is locked by the seeker, a missile is fired automatically)
Reduced damage (against the player and protect objectives)
Increased damage (against enemy assets)
How would you rate the following levels?
*
1- Terrible
2- Bad
3- Alright
4- Good fun
5- Fantastic
Didn't play
Basics
Course 1
Dogfight
Course 2
Course 3
Ambush
Sabotage
Strike
Asag
???
1- Terrible
2- Bad
3- Alright
4- Good fun
5- Fantastic
Didn't play
Basics
Course 1
Dogfight
Course 2
Course 3
Ambush
Sabotage
Strike
Asag
???
Any strong feelings about any of these levels? (optional)
Your answer
Anything to say about the music? (optional)
Your answer
How would you rate the following enemies? (take into account visual and sound design as well as how it feels to fight them)
*
1- Obnoxious
2- Bad
3- Alright
4- Good
5- Our battle will be legendary!
Haven't encountered as an enemy
'Spinning Top' Sensor probe
G-110 Transport
N-163 'Asag' Light Fighter
Chandrasekhar Battlecruiser
Surface Turret
Crisis Reactor
Altus F.2 Strike Fighter
Excavator B.6 Bomber
Falchion-Class Light Carrier
Estoc-Class Destroyer
1- Obnoxious
2- Bad
3- Alright
4- Good
5- Our battle will be legendary!
Haven't encountered as an enemy
'Spinning Top' Sensor probe
G-110 Transport
N-163 'Asag' Light Fighter
Chandrasekhar Battlecruiser
Surface Turret
Crisis Reactor
Altus F.2 Strike Fighter
Excavator B.6 Bomber
Falchion-Class Light Carrier
Estoc-Class Destroyer
Any strong feelings about any of the above as enemies? (optional)
Your answer
What loadout do you like the most out of these? (optional)
Choose
Clean, no deadweight slowing things down
HEPGM x1, just in case
HEPGM x3, nice extra utility
HEPGM x6, 'Missile Thunder'
SGP x2, lightning fast boomstick
SGP x2 + HEPGM x4, interplanetary bus
HEPGM x12 (Excavator B.6, without guns for now), katyusha goes whoosh
How would you rate AWE as a game?
*
Both presented and pre-read material
As bad as you can get
1
2
3
4
5
6
7
8
9
10
Near perfect
If you've played a previous version of AWE, is there any change in particular you like the most? (optional)
Your answer
What would you want to see the most in future updates?
*
Visual improvements (VFX, model quality, cockpits)
More/better voiceover
More loadout options (Space bombs for the Altus and Excavator, booster pods)
More field missions
More VR flight courses
Better tutorialisation
Polished existing levels
More playable ships
Fleshed out Asag
Fleshed out Excavator
More capital ship battles
Adding lore and story cohesion
Other:
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