Mission #6: Electrical Room
You blink awake slowly, your head throbbing. It takes you a few moments for the dizziness to subside enough for you to get your bearings. You feel a bump on the back of your head and remember seeing a shadowy figure out of the corner of your eye before you blacked out.

Looking around, you don't recognize anything. This is a part of the ship that you've never seen before. Based on the smell, this must be where the ship manages all the waste and recycling. Yuck!

There's a blinking device stuck to the door. You get closer, thinking it might be another transmitter. Mid-reach you freeze. Something isn’t right. The shape of the device, the nest of coloured wires….it actually looks like a bomb. Your heart rate ratchets up as you realize you're in a deadly cat and mouse game with Dryke QR8's spy.

The timer on the bomb seems to be malfunctioning, but you can’t risk wasting another moment. You start looking for clues on how to disable the bomb.

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Search for clues to disable the bomb here: https://bit.ly/3i3oQ01
You must decide whether to cut or keep the correct wires to disable the bomb: *
Cut
Keep
Wire #1 - Yellow
Wire #2 - Red
Wire #3 - White
Wire #4 - Blue
Wire #5 - Red
Wire #6 - Black
4-digit code: *
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