Colony Survival 2023 Survey
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Let's start with some personal information!
Feel free to skip these questions if you want to be totally anonymous
Since when, roughly, do you own Colony Survival?
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How many hours have you played CS in total?
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Which achievements have you unlocked in 0.9.0?
Have you written a Steam Review?
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What have you participated in?
Time to start rating things!
The scale goes from 1-worst to 10-best
How would you rate Colony Survival BEFORE the 0.9.0 release?
(Skip if you haven't played CS before the update)
Worst
Best
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How would you rate Colony Survival AFTER the 0.9.0 release?
Worst
Best
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How would you rate the choice to stay in Early Access for another couple of years?
Worst
Best
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How would you rate the choice to leave Early Access in the near future?
Worst
Best
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Here are some statements about Early Access. Do you agree or disagree with them?
3 = neutral.
Early Access is good because it means more updates with more potential
Complete disagreement
Complete agreement
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Early Access is good because I have a chance of influencing development
Complete disagreement
Complete agreement
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Colony Survival has not been in Early Access long enough, it needs more content/patches/bug fixes/QoL improvements
Complete disagreement
Complete agreement
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Colony Survival has been in Early Access for too long and it's time to go to a full release
Complete disagreement
Complete agreement
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Early Access is bad because it's an excuse to have bugs, bad UIs and other negative qualities
Complete disagreement
Complete agreement
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Early Access is bad because I don't want my savegames to break again
Complete disagreement
Complete agreement
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Early Access is bad because the label is very unpopular and it limits the growth and popularity of Colony Survival
Complete disagreement
Complete agreement
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How do you feel about the price of Colony Survival?
The current price of €/$ 20 is...
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Raising the price to €/$ 25 is...
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How do you feel about these proposals for future updates?
A late-game and costly jetpack that allows you to fly upwards, to hover and to build while doing so, without enabling cheats and breaking achievements
Worst
Best
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Boats that can be used by players to rapidly travel over rivers, lakes and canals
Worst
Best
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A "blueprint builder" which can be used to copy and paste entire buildings
Worst
Best
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Portals which lead to different dimensions with unique terrain generation / resources / monsters
Worst
Best
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Systems like pipes, cables or conveyor belts that enable more complex jobs with multiple jobblocks, infrastructure and logistics
Worst
Best
Clear selection
Improvements to the UI which make it easier to track consumption/production of items like food and ammo
Worst
Best
Clear selection
Improvements to the UI which make it easier to see how your outposts are doing
Worst
Best
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Pick one! What should our priorities be?
We're a small team and we can't do everything simultaneously. How should we divide our time?
Should we spend the rest of this Winter on new content, or should we polish up existing content by fixing bugs, improving the UI, etcetera?
New content
Improve existing content
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Should we spend Spring/Summer/Autumn on new content, or should we polish up existing content by fixing bugs, improving the UI, etcetera?
New content
Improve existing content
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Should we focus our efforts on improving combat (more monsters, better guards, new traps, etc) or on improving building (new building materials, blueprint builder, etc)?
Combat
Building
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Colonists are relatively simple, but you can recruit great quantities of them. We could make colonists and their demands more complex, but that would reduce the intended amount of them. What do you prefer?
Smaller amounts of detailed, complex colonists
Larger amounts of more simple, generic colonists
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0.9.0 is more complex. We could focus on content like better tutorials, an in-game wiki and a mission system to make the game more approachable. Or we could spend that time on actual content. What do you prefer?
Better tutorials / in-game wiki / mission system
More/better content
Clear selection
Multiplayer hasn't received a lot of attention. We could put effort into making the experience on public servers better. We could work on anti-grieving systems and on better moderating tools. That wouldn't help the singleplayer experience though. How should we divide our time?
100% focus on singleplayer
Put some effort in the experience on public servers
Clear selection
Thanks a lot for participating in the survey! :D
We'll report on the results in a Friday Blog in a couple of weeks. If there's anything else you'd like to add, please use the box below!
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