Departure Playtest Survey
Thank you for playing Team 16's microgames! Please elaborate as much as you can. :)
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Was anything in any of the games broken/problematic? If yes, which one, and how badly? (E.g. buggy, unplayable, ...)

[Leave blank if your answer is no]
Were the events in the games relatable?
*
What about the events were relatable to you? (or why wasn't it?)

[Optional: What would have made the games more relatable to you or people in general?]
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Was the main character relatable?
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What about the character was relatable to you? (or why wasn't it?)

[Optional: What would have made the character more relatable to you or people in general?]
*
Did the mechanics and gameplay feel meaningful?
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What did you find meaningful in the games? (or why was it difficult to find the games meaningful for you?)

[Optional: What would have made the games more meaningful to you or people in general?]
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Did the games feel repetitive?
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Did any of the games trigger an intense negative emotion or reaction?

[If yes or maybe, you can explain it in the next question]
*
Would you like to add anything?

(e.g. How could the games be improved in your opinion?)
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