r/Seablock Server Mods
Interface and gameplay improvements *
Yes
No
Neutral
Squeak Through -------------------------------------------------- Description: Allows you to walk between what used to be obstacles such as directly adjacent solar panels, pipes, steam engines, mining drills, and chests. No more frustration when walking about your base! -------------------------------------------------- https://mods.factorio.com/mod/Squeak%20Through
Deadlock's Research Notifications -------------------------------------------------- Description: Displays a "notification" in chat when your force completes research. Useful if you want to stay informed about your research queue's progress. Also includes an option to force research queues to be turned on at all times. -------------------------------------------------- https://mods.factorio.com/mod/DeadlockResearchNotifications
GhostBuster -------------------------------------------------- Description: Cancels deconstruction of entities when a ghost of the same entity is placed on top of them. -------------------------------------------------- https://mods.factorio.com/mod/GhostBuster
Noxys Trees -------------------------------------------------- Description: Makes the trees spread slowly but also die off with certain condition. Made to be performant and multiplayer friendly. Very configurable. -------------------------------------------------- https://mods.factorio.com/mod/Noxys_Trees
Orphan Finder -------------------------------------------------- Description: Adds a hotkey to highlight unconnected undergound pipes/belts near the player. -------------------------------------------------- https://mods.factorio.com/mod/Orphan%20Finder
Repair in Inventory -------------------------------------------------- Description: Repairs damaged items in your inventory automatically with repair packs. -------------------------------------------------- https://mods.factorio.com/mod/inventory-repair
Shortcuts -------------------------------------------------- Description: Adds a host of useful shortcuts to improve QOL. Shortcuts for the artillery remote, discharge defense remote, tree deconstructor, and toggles for equipment, rail blocks and the player lamp. Also adds in a customizable grid overlay, far zoom and an artillery wagon toggle shortcut. See mod portal FAQ page for a full list of shortcuts and supported mods. -------------------------------------------------- https://mods.factorio.com/mod/Shortcuts
Transport Group -------------------------------------------------- Description: Put transport subgroup into a separate new “Transport” group tab, containing all vanilla and most modded vehicles. Designed for players who have lots of modded vehicles cluttering the “Logistics” tab. -------------------------------------------------- https://mods.factorio.com/mod/SchallTransportGroup
Vehicle Snap -------------------------------------------------- Description: Snaps movement angle when driving cars or tanks. -------------------------------------------------- https://mods.factorio.com/mod/VehicleSnap
bottleneck -------------------------------------------------- Description: A tool for locating input starved machines. -------------------------------------------------- https://mods.factorio.com/mod/Bottleneck
AV and Fun *
Yes
No
Neutral
Disco Science -------------------------------------------------- Description: Makes science labs light up with the colours of the science packs they are consuming. -------------------------------------------------- https://mods.factorio.com/mod/DiscoScience
Epic Artillery Sounds -------------------------------------------------- Description: Bring the thunder to Factorio -------------------------------------------------- https://mods.factorio.com/mod/Epic-Artillery-Sounds
Honk -------------------------------------------------- Description: Trains honk when stopping. And starting. And on command. -------------------------------------------------- https://mods.factorio.com/mod/Honk
MushroomCloud -------------------------------------------------- Description: Factorios nuclear explosions are too boring? Time for an upgrade! -------------------------------------------------- https://mods.factorio.com/mod/MushroomCloud
Shield FX -------------------------------------------------- Description: Adds visual effects for car, tank and player shields -------------------------------------------------- https://mods.factorio.com/mod/Shield-FX
Wagon Colors -------------------------------------------------- Description: Forked Color Picker ability to copy colors between locomotive/stop and cargo wagons/fluid wagon. -------------------------------------------------- https://mods.factorio.com/mod/WagonColors
Enhancement/Changes *
Yes
No
Neutral
Induction Charging -------------------------------------------------- Description: Power your equipment grid whilst in range of power poles, albeit at a price. -------------------------------------------------- https://mods.factorio.com/mod/Induction%20Charging
InserterFuelLeech -------------------------------------------------- Description: In addition to normal behaviour, all Inserters take fuel from entities containing a burner when they or their drop target have no fuel left. -------------------------------------------------- https://mods.factorio.com/mod/InserterFuelLeech
minfinite research -------------------------------------------------- Description: Adds infinite research chains for earlier game, providing minor benefits. -------------------------------------------------- https://mods.factorio.com/mod/minfinite-research
nanobots: early bots -------------------------------------------------- Description: Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground. -------------------------------------------------- https://mods.factorio.com/mod/Nanobots
Nice Try, train -------------------------------------------------- Description: Prevents death by [jerk] trains & wagons. -------------------------------------------------- https://mods.factorio.com/mod/nice-try-train
No Wall Repair -------------------------------------------------- Description: Disable repair for walls. This will prevent bots from sitting on walls 'repairing' them and taking damage / dying needlessly. Walls self-repair if they don't take damage for 5 seconds. -------------------------------------------------- https://mods.factorio.com/mod/no-wall-repair
Noxy's Multidirectional Trains -------------------------------------------------- Sneakily rotate locomotives that are being pulled backwards so that they actually help with acceleration instead of just being dead weight. -------------------------------------------------- https://mods.factorio.com/mod/Noxys_Multidirectional_Trains
Quality of Life research -------------------------------------------------- Description: Adds bonuses and optionally research for bigger bags (more inventory space), movement/walking/running speed, hand crafting speed, long reach (optional far resource reach), mining speed, toolbelts (quickbars), and character logistic slots. Use settings to choose which ones you want, either through research or by just choosing a value yourself. -------------------------------------------------- https://mods.factorio.com/mod/qol_research
Realistic Electric Trains -------------------------------------------------- Description: This mod adds electric trains which require power delivered by overhead lines. -------------------------------------------------- https://mods.factorio.com/mod/Realistic_Electric_Trains
RoboportBigPole -------------------------------------------------- Description: Your Roboport comes with a big pole that connects energy directly to another Roboport with his max area. No more putting big poles between Roboports. -------------------------------------------------- https://mods.factorio.com/mod/RoboportBigPole
RPGsystem -------------------------------------------------- Description: This mod adds an RPG system to the game (XP and level-up) -------------------------------------------------- https://mods.factorio.com/mod/RPGsystem
Solar Lamp -------------------------------------------------- Description: A self-powered lamp. No cables attached! -------------------------------------------------- https://mods.factorio.com/mod/Solar-Lamp
Thermal solar power -------------------------------------------------- Description: Adds the ability to build an early to mid game thermal solar complex with built-in energy storage for the night with varied features. -------------------------------------------------- https://mods.factorio.com/mod/CW-thermal-solar-power
Train Tunnels -------------------------------------------------- Description: Tunnels for trains -------------------------------------------------- https://mods.factorio.com/mod/traintunnels
Turret shields -------------------------------------------------- Description: Lightweight scripted shields with power consumption for all turrets (configurable or researchable) -------------------------------------------------- https://mods.factorio.com/mod/Turret-Shields
Warehousing Mod -------------------------------------------------- Description: Store all the things! Warehousing provides high capacity storage buildings, including logistic network versions. -------------------------------------------------- https://mods.factorio.com/mod/Warehousing
miniloaders -------------------------------------------------- Compact and UPS-friendly 1x1 loaders. Works with train cargo wagons, circuits, filters, and modded belts from Bob's, Krastorio, FactorioExtended Plus, Space Exploration, and Ultimate Belts -------------------------------------------------- https://mods.factorio.com/mod/miniloader
LTN - Logistic Train Network -------------------------------------------------- Adds new train stops forming a highly configurable, fully automated logistic network.With cargo ships installed also adds a logistic port for ships. -------------------------------------------------- https://mods.factorio.com/mod/LogisticTrainNetwork
Train Supply Manager (TSM) -------------------------------------------------- Control train scheduling via a publish/subscribe event based system. Easy to use, and stress tested to gigabase level. Includes automated refueling. Distributed priorities for sourcing, and request priorities. Setup via simple to use GUIs and basic combinators. -------------------------------------------------- https://mods.factorio.com/mod/train-pubsub
Inland Pumps -------------------------------------------------- Allows placing pumps inland if any "waterfill"-type items are unlocked -------------------------------------------------- https://mods.factorio.com/mod/inland_pumps
Picker list *
Yes
No
Neutral
Belt Tools -------------------------------------------------- Description: Beltbrush and Belt Reversing -------------------------------------------------- https://mods.factorio.com/mod/PickerBeltTools
Blueprinter -------------------------------------------------- Description: Blueprint related scripts -------------------------------------------------- https://mods.factorio.com/mod/PickerBlueprinter
Dollies -------------------------------------------------- Description: Move most placed entities quickly and easily. -------------------------------------------------- https://mods.factorio.com/mod/PickerDollies
Equipment Keys -------------------------------------------------- Description: Hotkeys for enabling and disabling equipment -------------------------------------------------- https://mods.factorio.com/mod/PickerEquipmentKeys
Extended -------------------------------------------------- Description: Enhances the players pipette tool with features such as quick blueprints, quick planners, ghost reviving, entity moving, orphan finding and more -------------------------------------------------- https://mods.factorio.com/mod/PickerExtended
Inventory Tools -------------------------------------------------- Description: Quick Inventory filtering and sorting -------------------------------------------------- https://mods.factorio.com/mod/PickerInventoryTools
Pipe Tools -------------------------------------------------- Description: Adds tools to make fluid handling with pipes much better. -Orphan finder -Pipe cleaner (In Blueprint Menu) -Underground Pipe Highlighter Press <CTRL SHIFT P>(press again to toggle off) - Pipe Highlighter Verify connections by hovering over pipes. (Configurable in mod settings) -Pipe clamps Press <CTRL + R> on pipes, or use tool from Blueprint Menu (Like flow control but automatic) -Auto clamps (close proximity pipe laying without pipes connecting) toggle with /autoclamp or <CTRL SHIFT C> [Check mod startup settings for disabling certain parts of mod if you want QoL only] -------------------------------------------------- https://mods.factorio.com/mod/PickerPipeTools
Tweaks -------------------------------------------------- Description: Adds various small data tweaks for adjusting base values of items. Tweaks are adjustable via Mod Settings and most start off at factorio defaults. -------------------------------------------------- https://mods.factorio.com/mod/PickerTweaks
Vehicles -------------------------------------------------- Description: Vechicle related tweaks and features. -------------------------------------------------- https://mods.factorio.com/mod/PickerVehicles
Indexes, Pipe Control, Fluids,  Autocrafting, and Base Planners *
Yes
No
Neutral
FNEI -------------------------------------------------- Description: FNEI mod. All recipes for items and usage for them. -------------------------------------------------- https://mods.factorio.com/mod/FNEI
FJEI -------------------------------------------------- Description: Browser for fluids, items and their matching recipes. -------------------------------------------------- https://mods.factorio.com/mod/FJEI
Recipe Explorer -------------------------------------------------- Description: A simple way to search thru recipes and calculate recipe ratios -------------------------------------------------- https://mods.factorio.com/mod/RecExplo
What is it really used for? -------------------------------------------------- Description: A tool to help you find out where items and fluids come from and where they are used. This is a fork of the original 'What is it used for?' by Mr Doomah, updated for 0.17 and with additional features. Russian translation by Schmarotzer. Japanese translation by shiru_tan. -------------------------------------------------- https://mods.factorio.com/mod/what-is-it-really-used-for
Flow Control -------------------------------------------------- Description: Adds pipes with restricted connections, and several useful valves. -------------------------------------------------- https://mods.factorio.com/mod/Flow%20Control
Advanced Fluid Handling -------------------------------------------------- Description: --Adds I, L, T, and Cross underground pipe extensions. --Adds pipes to ground with I, L, T, and Cross shaped underground outputs that are able to be rotated independent of the above ground port. --Adds an Underground pump. --Adds adjustable fluid valves (check, overflow, top-up). -------------------------------------------------- https://mods.factorio.com/mod/underground-pipe-pack
GDIW - Gah! DarnItWater! -------------------------------------------------- Description: Allows switching liquid recipe inputs and outputs. -------------------------------------------------- https://mods.factorio.com/mod/GDIW
GDIW - Hotkey -------------------------------------------------- Description: Hides GDIW (v0.16.2+) recipes and provides a Hotkey (default ALT+R) to cycle recipe options instead. -------------------------------------------------- https://mods.factorio.com/mod/GDIWHotkey
omnimatter -------------------------------------------------- permutation Description: Let's you shift the outputs of fluids on recipes and buildings to make better designs. This involves ALL premutations of ANY recipe and output/input. -------------------------------------------------- https://mods.factorio.com/mod/omnimatter_permutation
helmod -------------------------------------------------- Description: Assistant to plan its base. calculates the needs, resources, factories, beacon or electric power. -------------------------------------------------- https://mods.factorio.com/mod/helmod
Factory Planner -------------------------------------------------- Description: This mod allows you to plan your production in advance, specifying the recipes and machines that make up each assembly line. It provides powerful features that are fast and intuitive to use, so you can focus on actually building your factory. -------------------------------------------------- https://mods.factorio.com/mod/factoryplanner
Autocraft revamp -------------------------------------------------- Description: Auto craft listed item when crafting queue is empty. -------------------------------------------------- https://mods.factorio.com/mod/autocraft_revamped
HandyHands - automatic hand crafting -------------------------------------------------- Description: Automatically start handcrafting an item that is quickbar filtered that you don't have enough of whenever your crafting queue is empty. Prioritises items in your cursor. Change settings with hotkeys. Don't forget to automate production of everything! -------------------------------------------------- https://mods.factorio.com/mod/HandyHands
BlueprintLab - Credomane -------------------------------------------------- Description: Enter your lab to design your blueprints. -------------------------------------------------- https://mods.factorio.com/mod/BlueprintLab_Credomane
Circuit Network Related *
Yes
No
Neutral
Crafting combinator -------------------------------------------------- Description: Includes combinators that allow you to set or read the recipe of any crafting machine, get ingredients or products of a recipe and more! -------------------------------------------------- https://mods.factorio.com/mod/crafting_combinator
Ghost Scanner -------------------------------------------------- Description: Adds a combinator reading ghost requests from the logistic network it's placed in. -------------------------------------------------- https://mods.factorio.com/mod/GhostScanner
Inventory sensor -------------------------------------------------- Description: Adds a combinator that reads inventories, fuel and equipment grid of locomotives, wagons, cars, furnaces, assemblers, roboports, rocket silos and reactors. -------------------------------------------------- https://mods.factorio.com/mod/Inventory%20Sensor
Nixie Tubes -------------------------------------------------- Description: Adds nixie tubes, for displaying values from a connected circuit network. -------------------------------------------------- https://mods.factorio.com/mod/nixie-tubes
Santa's Nixie Tube Display -------------------------------------------------- Description: Another version of the nixie tubes, less features, less UPS drops. -------------------------------------------------- https://mods.factorio.com/mod/SantasNixieTubeDisplay
Pushbutton -------------------------------------------------- Description: A Pushbutton that emits the configured signal as a pulse when pressed. -------------------------------------------------- https://mods.factorio.com/mod/pushbutton
RadioNetwork -------------------------------------------------- Description: Adds the ability to send any and all circuit network signals wirelessly. -------------------------------------------------- https://mods.factorio.com/mod/RadioNetwork
Recursive Blueprints -------------------------------------------------- Description: Automate blueprints and deconstruction orders -------------------------------------------------- https://mods.factorio.com/mod/recursive-blueprints
Speaker signals -------------------------------------------------- Description: Additional signals for speakers. Check out new Speaker Signals 2. -------------------------------------------------- https://mods.factorio.com/mod/speaker-signals
Speaker signals Expansion -------------------------------------------------- Description: Standalone expansion for Aidan647's 'Speaker Signals'. Many beautiful icons for the use in speaker warnings. -------------------------------------------------- https://mods.factorio.com/mod/speaker-signals-expansion
Speaker Signals 2 -------------------------------------------------- Description: More additional signals for speakers -------------------------------------------------- https://mods.factorio.com/mod/speaker-signals-2
Stack Size Combinator -------------------------------------------------- Description: This mod adds a combinator that outputs the stack size of every item. -------------------------------------------------- https://mods.factorio.com/mod/StackSizeCombinator
Utility Combinators+ -------------------------------------------------- Description: A set of general utility combinators. Includes: Location Combinators, Bonus Combinators, Player Combinators, Research Combinators by justarandomgeek and Large Combinator, Alphabet Combinator, Direct and Inverse Stacksize Combinator by ichvii -------------------------------------------------- https://mods.factorio.com/mod/StackSizeCombinator
Wire Shortcuts -------------------------------------------------- Description: Removes red and green wires as craftable items and makes them available as shortcuts, similar to blueprints and planners. Let them clutter your inventory no more! Additionally, adds a shortcut to pick up a copper wire for the rare instances when it's necessary. -------------------------------------------------- https://mods.factorio.com/mod/WireShortcuts
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