The NSG Program (Version 1.3) Feedback Form:
Please fill out this form to give some feedback on the demo released for The NSG Program. This feedback will help me refine the game next term, and will hopefully help it evolve into a complete feeling experience.

The NSG Program - Pixelated Reverie is the Final Major Project of Daniel Tooby, a Third Year at the University for the Creative Arts. This game follows the story of Lilien McKavish, who enters a digital world in order to rescue her father Eoin McKavish. In this game the player can swap between different gameplay styles, with the game utilizing a combination of 3D exploration gameplay and 2D platforming to explore the world further. A proof of concept Prototype has been created to show the rough versions of the game's mechanics, which is what I am asking to be reviewed here. 
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Name For Credits (Optional)
On a scale of 1 to 10 how would you rate this game's idea: *
Any ways you believe the idea could be improved:
On a scale of 1 to 10 how would you rate the 3D sections of gameplay (Including the exploration and inventory management): *
How do you feel the 3D Sections Could Be Improved:
On a scale of 1 to 10 how would you rate the 2D Sections of Gameplay: *
How did you find the overall 'game-feel' of the prototype:
How well did you understand the game and what you were meant to do: *
How do you feel the game could be improved to improve on understandability:
How much did you enjoy the 2D rock ability: *
How do you think the 2D rock ability can be improved:
How much did you enjoy the 3D rock ability: *
How do you feel the 3D rock ability could be improved:
How did you enjoy the later 2D segments, such as the boulder, leaf and vine puzzles: *
How do you feel these segments could be improved:
Did you face any glitches or bugs? If so, what were they:
What is your overall rating for this game: *
Any other comment you wish to make about the game:
If you played the previous build - Then what do you believe has been improved:
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