Please DO read the following information before filling out the form
Hello! This is a two-week-long design workshop (non-credit) focusing on teaching you how to design a board game that touches on social and cultural issues and helps raise awareness of those issues through gameplay. We will play, discuss, demonstrate, design, and play-test board games during the class. At the end of the workshop, every participant will leave the room with an understanding of basic board game design logic, how to incorporate social and cultural elements into the design, and, more importantly, a board game prototype in hand (and we highly recommend you work in groups)!
**There’s NO prerequisite for the workshop, and we welcome all from the MIT community regardless of background, age, and experience. (MIT affiliates will be prioritized for enrollment) **
***We will accept participants on a rolling basis***
When:
We will be running two parallel sessions from June 12th to June 23rd, with the class meeting on the 12th (Mon), 14th(Wed), 16th(Fri), 20th(Tue), 22nd(Thu), and 23rd (Fri). 6 classes in total, ALL in-person format.
- Session 1: 9:30 am to 12:30 pm
- Session 2: 1:00 pm to 4:00 pm.
- Final play test event for both sessions: Jun 23rd, 1:00 pm-5:00 pm
How many participants:
We will accept 15 people for each session, so 30 in total!
Location:
MIT Campus, will be announced later (all classes are in person)