Wildsea Quickstart B - Player Playtest Feedback
Thank you for playtesting The Wildsea!

We're still in the process of iterating and finalizing the rules of the game. Your input helps us immensely!

Please feel free to fill out as much or as little of the survey as you'd like. Any little bit of feedback would be greatly appreciated!

- The Wildsea Team
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How would you like to be credited as a playtester? (Name or Nickname)
What type of roleplaying games / systems do you typically prefer? (Please check all that apply)
How many total players (including the Firefly) were in your game?
Clear selection
I felt satisfied with the amount of Spotlight I had as a player.
Strongly Disagree
Strongly Agree
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What was the name of your character?
Pronouns?
What Bloodline did you select?
Clear selection
What Origin did you select?
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What Post did you select?
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Please select any of the following tags that you felt applied to your playtest session.
I enjoyed my time as a player on the Wildsea.
Strongly Disagree
Strongly Agree
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I felt like character creation was easy and straightforward.
Strongly Disagree
Strongly Agree
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I felt as if I had a clear idea of my character's abilities and capabilities.
Strongly Disagree
Strongly Agree
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I felt as if the mechanics helped inform my character's personality and motivation.
Strongly Disagree
Strongly Agree
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I felt that the mechanics of the game informed my decision making as a character.
Strongly Disagree
Strongly Agree
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I felt like I had agency in authoring the story.
Strongly Disagree
Strongly Agree
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I felt like the players had authority to collaborate on elements of the world and fiction.
Strongly Disagree
Strongly Agree
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I felt limited mechanically by what I could or could not do.
Strongly Disagree
Strongly Agree
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I felt like the drives and mires of my character came into play.
Strongly Disagree
Strongly Agree
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I understood how to build my dicepool when called to roll.
Strongly Disagree
Strongly Agree
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How I built my dicepool informed the fiction of my character.
Strongly Disagree
Strongly Agree
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I felt like the core dice mechanic was satisfying to roll.
Strongly Disagree
Strongly Agree
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I felt there was real risk or consequences to the actions of my character and the rest of the crew.
Strongly Disagree
Strongly Agree
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I understood how and when to mark Aspect Tracks.
Strongly Disagree
Strongly Agree
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When I marked an Aspect Track I could easily interpret what it meant fictionally.
Strongly Disagree
Strongly Agree
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I felt as if my character was challenged throughout the course of the session.
Strongly Disagree
Strongly Agree
Clear selection
I felt as if my character changed or came to a realization about themselves by the end of the session.
Strongly Disagree
Strongly Agree
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I understood how the Ship Mechanics of the game worked. (Please do not answer if the mechanic did not come into play in your game.)
Strongly Disagree
Strongly Agree
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I understood how Montages worked. (Please do not answer if the mechanic did not come into play in your game.)
Strongly Disagree
Strongly Agree
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I understood how Journeys in the game worked. (Please do not answer if the mechanic did not come into play in your game.)
Strongly Disagree
Strongly Agree
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I understood how Discoveries in the game worked. (Please do not answer this question if the mechanic did not come into play in your game.)
Strongly Disagree
Strongly Agree
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Hoiw would you rate the "difficulty" of the Wildsea to learn as a system?
Extremely difficult to learn.
Very easy to learn.
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How would you rate the "balance" of the Wildsea as a game?
Extremely imbalanced
Perfectly balanced
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How would you rate the "difficulty" of the game in terms of overcoming obstacles and consequences?
Crushingly Difficult
Pitifully Easy
Clear selection
How would you rate the overall "power level" of your character and crew?
Famished Peasants
Mythic Superheroes
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How likely are you to recommend/share/suggest/run a game of the Wildsea with your gamer friends?
Wouldn't Recommend
Enthusiastically Recommend
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What aspects of the Wildsea most appeal to you? Please check all that apply.
Please use the following space to provide any specific feedback you feel would be useful to the development of the game.
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