Pushed Survey
Thank you for taking the time to answer some questions on the topic of why games push. The goal of this survey  is to gain insights from game development and publishing professionals on why video games push.

All information will remain anonymous.
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In your experience, what percentage of the video games you've worked on have not made their scheduled release date?
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Thinking about the games you worked on that pushed, on average approximately how many months were the games delayed?
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Which game or games have you worked on that  suffered a significant (more than 6 months) schedule slip?
In your experience, where in the development process do the wheels typically fall off? *
Only thinking about the games you worked on, which of the following are the main reasons the game/s pushed? (Please select no more than three) *
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Which software tool/s have you or the company you work at used to manage the overall production schedule?
Do you (or did you) find the production management tools effective?
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