Workshop Registration: When Learning Meets Games: Gamification in STEAM
When Learning Meets Games: Gamification in STEAM

    ‘Gamification’ is a fancy word that has been largely used in the education and learning sector for many years. The definition of gamification is the use of game-design elements and game principles in non-game contexts, such as HR training programs, marketing campaigns, and educational videos for adults and children, etc.
    The number of graduates in the fields of science, technology, engineering, arts, and mathematics (STEAM) will be even greatly expected in the near future. Therefore, gamifying the process of learning in order to make it more interesting and enjoyable shall be the way we take to motivate students' learning and involvement.
    The gamification theory in education is that learners learn best when they are also having fun. Additionally, they also learn best when they have goals, targets, and achievements to reach for. In short, it makes the hard stuff more fun, helping to empower students and make them more engaged with the subject matter. Not only does gamified learning encourage Gen Z students to feel as if they control their own destinies, but it also encourages them to try again after failing.
    The 2-day workshop, "When Learning Meets Games: Gamification in STEAM", is free of charge, and will be held on 2022/12/17 and 2022/12/18.

In this workshop, you will learn:
  • The key concepts of gamification
  • How to make learning visible and fun
  • What games may support your learning
  • From other students from different countries
  • Experiences of collaboration and interesting narratives
  • The ways of brainstorming to generate ideas, and to come up with solutions to problems
  • Fun Learning and learning fun

Information about the workshop
  • Date: December 17th-18th, 2022
  • Time
                   09:30 a.m. (GMT+8) - Check-in
                   10:00 a.m. (GMT+8) 05:00 p.m. (GMT+8) 
  • Language: English
  • Platforms used: via Google Meet and Gather Town
  • Deadline for registration: December 5th, 2022.

※ The number of participants is limited and the admitted name list will be posted at【https://science.nptu.edu.tw】on December 9th. Meanwhile, the notification of admission will be sent to the applicants via email.

Target Audience (TA)
  • Teachers and students from universities in Singapore or Thailand will be preferentially admitted to this workshop.
  • The participants will be required to attend fully 2-day activities and courses of the workshop for the purpose of the coherence of the content.
Contact
  • Organizer: The Aging & Education Research Center, National Chung Cheng University, Taiwan.
  • Point of contact: Mr. Chang / Miss Huang
  • Email: ccu203ycnangel01@gmail.com
Host /
College of Science, National Pingtung University, Taiwan
Co-host /
College of Education, Department of Adult and Continuing Education, and The Aging & Education Research Center, National Chung Cheng University, Taiwan
Taiwan Active Aging Association
Nanhua University School of Lifelong Learning

➤工作坊介紹
「玩,是人生最大的學習!」-懂得玩,就懂得學

1、跨國交流 全英互動:
為拓展新南向國家高等教育市場,提供該區域大學來臺進行教育相關交流機會,本工作坊以新南向國家之泰國、新加坡為主要合作交流地區,工作坊邀請全英語授課專業講師分享與討論,語言友善並促進參與師生對全英語學習環境之互動交流。
2、跨域學習 協同實作:
結合主辦單位相關系所之邏輯思維、設計思考、遊戲化學習概念,以及STEAM教育系統融入成人教育課程設計,進而衍生教學協同實作課程及相關成果。

工作坊資訊

日期:111年12月17~18日(六、日)
時間:臺灣時間上午9:30開始報到,10:00正式開始,下午5:00結束
語言:全英文互動與交流
形式:全線上同步教學,使用Google Meet和Gather Town
報名:即日起至111年12月5日止,12月9日前公告錄取名單【https://science.nptu.edu.tw】並mail寄發錄取通知

常見問答Q&A

Q1. 我不是主辦或協辦單位所屬的大學師生,可以參加嗎?
A1. 因名額有限,在報名截止後,會以主辦和協辦單位的師生優先錄取,如有剩餘名額,將依報名順序遞補。

Q2. 我無法兩天都到,還可以報名嗎?
A2. 本次工作坊著重交流與實作,且內容規劃具銜接性,為維持工作坊參與品質,建議您兩天都能全程參與者,再報名本工作坊。

Q3. 請問參加工作坊需要費用嗎?
A3. 不用,工作坊費用由主辦單位全額補助喔!


聯絡方式

辦理單位:國立中正大學高齡教育研究中心
承辦人:張先生、黃小姐
洽詢電話:05-272-0411 ext.26108、17104.

主辦單位〡國立屏東大學理學院
協辦單位〡國立中正大學教育學院、成人及繼續教育學系、高齡教育研究中心
                    台灣樂齡發展協會、南華大學終身學習學院
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