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In-Class
A small in-class quiz following our lecture.
Note: For this activity and all other activities, you should only make 1 submission (your first submission is always the one graded)
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First Name
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Last Name
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E-mail (Please use your Northeastern Address)
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Why might it be useful to label GameObjects as 'static' or 'dynamic'?
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What other patterns do you know that can extend the behavior of a class? (You can research if you need)
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What is a world chunk? (In the context of a game engine -- choose the most correct answer)
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A segment of the game that is loaded, representing a portion of the larger game world. Sometimes this segment is a constraint of how much memory we have, or otherwise how much we can render at a high enough framerate.
A part of a flow chart
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