Steam Autumn Festival Results
Hi my name is Chris Zukowski I am a blogger and consultant who studies the Steam Store. Thank you so much for considering sharing your data. I will keep the information you give me private and only share what you consent to (see question #2 below). This is the second report I have done on festivals. Here was the first:

http://howtomarketagame.com/2020/07/20/was-the-steam-summer-festival-worth-it/


if you have any concerns or questions, reach out to me on twitter @adventuremtn.
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Was your game demo part of the Steam Autumn Festival?
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Would you be willing to let me specifically call out your game's name and data? For instance, in my blog I might say "The game <your game's name> achieved 700 wishlists over the steam festival." If you say no I will only share your game's data aggregated with everyone else's data in the form of graphs or charts.
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Link to the game's Steam page:
When is your game launching?
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What Genre tabs did your game appear under? There can be multiple. You can check here: https://store.steampowered.com/sale/steamgamefestival
Was your game featured on the Steam front page under the "Live & Featured" tab "Featured Demos?" You can check here: https://store.steampowered.com/sale/steamgamefestival 
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Was your game on the tab "Featured Demos?" section for one of the SUB-Genre tabs such as Adventure, or Sports & Racing.
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Were you interviewed by Valve. Aka "developer interview?" see screenshot.
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Did you do a scheduled Steam Stream + QA live streams? Pick the days you did it. If not, leave them blank.
If you streamed, about how many viewers did you have at your peak? (Don't have to be exact)
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