NOMIA Alpha Feedback
Welcome to my extremely unfinished game! Thanks for playing, and I hope you had fun.

Here's what I'm aware is missing, and is already planned:
  • Story and progression.
  • More enemy variety.
  • Art, music, effects, and general polish.
  • Cards. Each character will have 50 cards; the most anyone has right now is 40.
  • Loot. There will be equipment and consumables.
With that in mind, I would greatly appreciate feedback on:
  • How the core gameplay mechanics feel.
  • Visual clarity and communication of information.
  • Complexity vs. strategic depth.
  • Accessibility, and any things I could add to increase this.
  • How the procedural generation is working.
  • Anything I could add to this playtest feedback form.
Cheers!
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