CISCOFY Certification Tests (PR3)
CERTIFICATION 3: Certificate on Neurolearning as a behavioural tool in online education
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1. AGES Model is about: 
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2. Learning attention span is: 
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3. The stronger we feel the right emotions the: 
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4. Learning is a: 
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5. Neuroscience tells us that the brain:  *
6. Instructional designers need to know that:  *
7. Adult learning:  *
8. Adults selectively choose what they learn based on what is relevant: *
9. The more the brain is proactively involved in its learning, the more: *
10. With the focus on relevance and immediacy, adults learn best by: *
11. Like adding fuel to a flame, an emotional cue ignites more neuronal activity in more brain centers and, consequently, burns a deeper pathway *
12. We learn better when we are in a happy, positive mood and when we are having fun *
13. The Kolb learning styles are:  *
14. Program designers should consider staging learning content - within and across *
15. Goal setting is a low-cost, scalable and feasible intervention that could improve college outcomes and could be built into the technology used to deliver these course components  *
16. Nearly 50% of the connected generation prefer working: *
17. Empowerment is improved through increased student agency and autonomy, as well as interdependency *
18. Meta-analysis studies have consistently shown that: *
19. The number of collaborative tasks implemented: *
20. Neuroplasticity is the brain's ability to  *
21. Researchers have repeatedly shown that neural connections in many different parts of the brain  *
22. We also know that blocking specific processes and molecules important for synaptic plasticity, such as particular neurotransmitter receptors, prevents  *
23. The constructivism learning theory has evolved to be in today’s era of social media a connectivism learning theory that considers that learning occurs through  *
24. Learning through connections is an important piece of putting the learner at  *
25. Constructivist learning environments provide learning environments such as real-world setting or case-based learning instead of predetermined sequences of instruction *
26. Constructivist learning environments do not support collaborative learning through social negotiation, instead of competition among learners *
27. Connectivism has  *
28. SMART Goals are  *
29. The excitement of the game enters into training and learning is like a game *
30. Storytelling is  *
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