Rubik's Nations Cup (Asian Championship 2024)

REGISTRATION DEADLINE BY 1ST OCTOBER, 2024 8PM GMT+8.

Overview: This competition is a 24-team seeded knockout tournament in which each team competes in a head-to-head relay format. Teams consist of 3 members from the same country/region, and the objective is to achieve the fastest total team solve time. Each team member must solve a 3x3 Rubik's Cube one after the other, with the total time of all 3 solves determining the winner of each match. Standard World Cube Association (WCA) rules and penalties apply throughout the event.

Important Notes:

  1. Only teams from Asian countries/regions are eligible to participate.
  2. Teams must consist of members who share the same nationality based on their WCA profile.
  3. This is an unofficial, experimental event, designed to test a new competition format.
  4. Teamwork, coordination, and efficient solving will be key to success.
  5. The event is intended to be fun and engaging for competitors and spectators alike, while still maintaining the integrity of competitive solving.
Competition Format:

1. Tournament Structure:
  • The tournament consists of 24 teams arranged in a knockout format based on seeding.
  • Each match is an elimination round, with the winning team advancing and the losing team eliminated.
  • Teams compete head-to-head until a champion is crowned.
2. Team Composition:
  • Each team consists of 3 competitors from the same country/region (only from Asian countries), based on their nationality as determined by their WCA profile.
  • Example: Team Malaysia must have 3 members who are Malaysian nationals.
  • Each country/region may send a maximum of 2 teams. Priority will be given to Team 1 from each country/region, with Team 2 filling the remaining spots once all Team 1 registrations are accepted.
3. Selection Criteria:
  • Team selection and seeding are based on the official WCA 3x3x3 personal record averages of the team members. This ensures that the best-performing teams are given priority.
  • Among the 24 teams, the 8 teams with the fastest overall times will automatically advance to the second round.
  • The remaining 16 teams will face off in head-to-head matches, and the winning teams will be drawn to determine their opponents in the second round
4. Equipment:
  • Each match will use 3 timers (one for each competitor) and 3 identical 3x3 cubes provided by the competition organizers.
  • Teams are not allowed to use their own cubes during the event.
Relay Process and Timing:

1. Inspection Time:
  • Teams are given 12 seconds of shared inspection time. All 3 team members must use the same inspection period to examine their cubes.
  • Each team member must place their cube on the mat and have both hands on their timer before the solve begins.
2. Solve Process:
  • The first team member begins their solve when the timer starts after the inspection time.
  • Once the first team member completes their solve, they stop their timer. The second team member may then immediately start their timer and begin solving.
  • This process repeats for the third team member.
  • Each competitor must wait until the previous team member finishes their solve before starting their own.
  • Note: The second and third team members must keep both hands on their timers while waiting for their turn to solve.
3. Team Strategy:
  • Team members must communicate and time their transitions efficiently to minimize any delay between solves.
  • Each solve is crucial, as the total time of all 3 solves determines the outcome of the match.
Winning Criteria:

1. Total Time:
  • The total team solve time is the sum of the times for all 3 members.
  • The team with the lowest total time is declared the winner of the match.

2. Tie-Breaker:

  • In the event of a tie (i.e., both teams have identical total times), the team with the fastest individual solve will be declared the winner.
Penalties and WCA Regulations:

1. Penalties:

  • Standard WCA penalties apply for any violations, including:
  • Misalignment (e.g., if the cube is not fully solved): A +2-second penalty.
  • Timer errors or improper starts: Appropriate penalties as per WCA guidelines.
2. Disqualification:
  • Any violation of competition rules or failure to adhere to timing procedures may result in disqualification of a team.
3. Judges’ Decisions:
  • The event is unofficial and experimental, meaning some rules may differ from standard WCA competitions.
  • The decisions of the judges are final and cannot be contested.
Additional Rules:

1. Conduct During Solves:
  • When one team member is solving, the other two must remain with both hands on their timers, ready for their turn.
  • No physical assistance or interference is allowed between team members during their solves.
2. Match Environment:
  • Each match will take place on a designated competition table with all necessary equipment in place.
  • Spectators may be present, but teams must focus on their performance and adhere to all instructions from event officials.

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