Defend your tower against orcs, dragons, and war machines. As a wizard, command your forces to build ramparts, deploy turrets, and shoot magic-enchanted catapults at the besieging hordes of darkness in this tower-defense shooter (you can view a screenshot of the prototype here).
ā¢
Genre: Shooter, Tower defense
ā¢Ā
Theme: Fantasyā¢Ā
Platforms: Steam (maybe consoles and mobile)ā¢Ā
Release: Q4 2024ā¢Ā
Engine: Unityā¢Ā
Aesthetic:Ā Hi-res pixel art inspired by 1990s RTS gamesšØĀ Art Style
We want an pixel art style inspired by 1990s RTS games (you can view references here).
ā¢ Warcraft II: Tides of Darkness (1995)
ā¢ Age of Empires (1997)
ā¢ The Settlers (1993)
ā¢ Horde: The Northern Wind (1994)
ā¢ Kohan: Immortal Sovereigns (2001)
ā¢ Z (1996)
š¦“Ā Animation Style
We want to useĀ
PixelOver (or similar software) to do bone animation and mesh deformation with pixel art. If you do not know PixelOver,
please still apply. We are open to working with both a pixel artist
andĀ an animator.
šĀ Tasks Required
In-game sprites must be drawn in an isometric perspective.
ā¢Ā Enemy sprites
ā¢ Character portraits
ā¢ Turret sprites
ā¢ Tilemap tilesets
ā¢ Particle effects
ā¢ User interfaces
šĀ About us
Our team consists of industry veteransĀ Percy Legendre (Half Human Games) who developedĀ Dwerve, andĀ Alexander Sliwinski (Bithell Games)Ā andĀ Paul Kilduff-Taylor (Mode 7 Games)Ā whoĀ collaborated on the BAFTA-nominated Fights in Tight Spaces. Each of us has 10+ years of professional game development experience and has shipped games for PC, consoles, and mobile.
š¹ļøĀ Prototype build/video
If you want to check out the game, download and play the Siegecaster prototype, which simply demonstrates the core gameplay mechanics. The build contains placeholder programmer art. It is not by any means a complete representation of the final game. Alternatively, you can watch this Siegecaster gameplay video.
āHave a question for us?
Feel free to send us an email at contact@halfhumangames.com.