Rust physics engine users survey
Hi! This survey has been created by sebcrozet from https://rustsim.org and https://nphysics.org.

With this survey, I would like to understand better what the community needs from a physics engine. This will help prioritize future developments in Rust. Most questions of this first part of the survey are mandatory and allow multiple answers which you can complete with custom answers.

This survey contains two parts. The second part is more focused on nphysics itself.
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If you would use a physics engine, would it be as part of your professional work, or your hobbies? *
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What would you use a physics engine for? *
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Are you directly or indirectly using a physics engine for one of the projects you work on? (If you are using a physics engine that is not usable in Rust, please select "Other…" and specify what you use.) *
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What kind of primitive accuracy would you need for the physics simulation? *
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Are you more insterested in: *
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What features do you need the most from a physics engine (select only what is absolutely necessary for you)? *
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Would you be willing to use a _nightly_ Rust compiler if that would allow a 100% Rust physics engine to reach performances close to NVIDIA PhysX (on CPU) and Box2D? *
What kind of parallelism would you like to see used in a physics engine? (Only check those you would actually enable. For example don't check "GPU" if you think this is cool but you would not actually enable GPU acceleration for physics). *
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What platform(s) are you targeting? *
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Where did you find this survey? *
Feel free to leave any comment here that would give us a better idea of what you need or don't need from a physics engine.
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