Customer Survey
We are excited to be developing EsVedra Wellness experiences in Virtual Reality (VR). As we transport viewers into immersive 3D worlds to enhance their wellness journeys in new ways, we would like our core community and those interested in EsVedra to be involved in the process!

As we prepare to create our first prototype with our Canada based production partner ISM Arts & Culture, please let us know which aspects of the platform you think are essential for us to test in order to optimize VR experiences for our unique community.
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電子郵件 *
First Name *
Last Name *
TELL US ABOUT YOURSELF!
**This section will help us understand how current market research insights may apply to the EsVedra community.
Country of residence *
Age *
Gender *
Income range (CAD) *
YOUR VIRTUAL REALITY EXPERIENCE
Here is a video to help you understand Virtual Reality (VR) a little better!
Have you ever used a VR headset? *
Do you own a VR headset? if so, which one? *
If you don't own a VR headset, are you planning on buying one in the next 12 months? *
How much would you be willing to pay for a headset? *
If you don't have a VR Headset, what's keeping you from buying one? *
THE ESVEDRA VR EXPERIENCE
VR uses headsets or closed head-mounted displays (HMDS) to completely insulate and transpose the user to an alternative world. Headsets remove vision of the real world and provide video to each eye allowing for depth of vision. Technology is then supported by head and body tracking to connect the virtual world to what the user is seeing.

In its simplest form, 360-degree is not VR. However, 360-degree experiences are used in VR where users view 360-degree content within a VR headset. VR utilizes sensors to track the user's head movements to create an illusion that he/she is an alternate world with no visibility of the real world. With 360-degree content, users are not fully immersed because they can look up, down, and around but not move forward.

*This section will help us determine which aspects of the experience to focus on for various prototype phases.

Which kind of experience do you practice the most? *
必填
How many times a week do you practice your selected experiences?
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Please select the 5 factors you think would most impact the effectiveness of a Wellness VR experience. *
必填
Would you consider joining a focus group to continue to participate in the development of this product? *
Any other thoughts you would like to share?
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