Community Faction vote 4
This time, we'll be voting on what unit concepts will be used to shape the 9 core units of the Lovecraftian faction. The results won't be final, since I'll have to design upgrades, balance things, see if there are holes in the roster, add extra rare units, etc. But this is the place where you get to steer the direction of the unit roster.
I am writing in some sample unit abilities to clarify the unit concepts - but please rate the aesthetics rather than the abilities.
Perfect - a mid tier unit with Displacement (attackers are teleported away) and Confusion
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Corrupted - mid tier unit with Wail (when this unit dies, nearby enemies become terrified)
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Nightfox - a low tier unit with Leap and Curse (when this unit dies, the attacker is inflicted with Burning, Poison and Confusion)
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Wormer - mid tier unit with Thorns (attackers lose health) and Venom
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Prince - high tier unit with Terror, Flying and Parasitism (when this unit dies, creates a small parasite which can respawn the original if it kills an enemy)
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Stringworm - mid tier unit with Parasitism (when this unit dies, create a small parasite, which can turn back into the original if it kills an enemy)
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Cultist - low tier unit with Empower (increases hero's spellpower)
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Grey Boy - low tier unit with Sacrifice (when several of these units die in combat, you gain a high tier unit during and after combat) and Ethereal
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Shambler - mid tier unit with Versatile, Ranged and Astral (can be placed on either side of the battlefield)
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Hand Servant - low tier unit with Evolve (while this unit is at below 50% health, it is transformed into a stronger unit)
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Elder - high tier unit with Summoning, Ranged and Terror
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Eyeless Giant - high tier unit with Savage and Host (when this unit dies, creates several permanent lower tier units)
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Pylon - high tier unit with Empower (increases hero's spellpower), Buffer (refunds mana once per battle) and Caster
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Exonaut - high tier unit with Tank, Lash and Buffer (refunds mana for your hero's spell casting once per battle)
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Secretkeeper - low tier unit with Flying and Sacrifice (when several of these units die in combat, you gain a high tier unit during and after combat)
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Torch Bearer - mid tier unit with Burning, Healing and Wail (when this unit dies, all nearby enemies become terrified)
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Hunchguard - low tier unit with Slow, Sturdy and Knockback
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Allure - high tier unit with Host (when this unit dies, it spawns several weaker units), Terror and Lash
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Entity - mid tier unit with Ranged and Recall (teleports a melee unit low on health back to it once per battle)
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Princess - high tier unit with Slow, Lash and Host (when this unit dies, several lower tier units are summoned)
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Drone - mid tier unit with Evolve (while below 50% health, this unit is transformed into a stronger unit)
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Hungerer - mid tier unit with Swallow (instantly kills the first unit weaker than itself it meets. If this dies, the swallowed unit is returned to life)
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Thorn Giant - high tier unit with Tank and Thorns (attackers take damage)
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Fleshrunner - high tier unit with Charge and Host (when this unit dies, several low tier units are created)
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Surveyor - mid tier unit with Astral (can be placed on both sides of the battlefield), Regeneration and Lash
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Squidfisher - low tier unit with Sacrifice (when several of these units die, you gain a higher tier unit during and after combat) and Grapple (pulls enemies towards this unit)
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Inkeye - high tier unit with Displacement (teleports attackers away) and Savage
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Legbug - a mid tier unit with Fast and Parasitism (when this unit dies, creates a small parasite. If the parasite kills an enemy, the original Legbug is recreated)
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