Kickochet Feedback
Looking for what to prioritize fixing. This is anonymous, so feel free to be mean, genuine criticism helps most, etc.
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OVERALL: Compared to other popular indie games, how would you rate Kickochet overall? (games like Katana Zero, Celeste, Dead Cells, Binding of Issac, Braid) *
trash
holy shit
ART: Compared to other popular indie games, how would you rate the ART of Kickochet? (games like Katana Zero, Celeste, Dead Cells, Binding of Issac, Braid) *
trash
holy shit
MUSIC: Compared to other popular indie games, how would you rate the MUSIC of Kickochet? (games like Katana Zero, Celeste, Dead Cells, Binding of Issac, Braid) *
trash
holy shit
GAME MECHANICS: Compared to other popular indie games, how would you rate the GAME MECHANICS of Kickochet? (games like Katana Zero, Celeste, Dead Cells, Binding of Issac, Braid) *
trash
holy shit
How unique are the controls? *
same old shit
mind blowing
How fun are the controls? *
too frustrating to ever want to play
100 more levels please
What do you think Kickochet does RIGHT and how could it do more of that?
What do you think Kickochet does WRONG and how could it do less of that?
Thoughts? Comments? Advice? Ideas?
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